The SEDRIS Data Representation Model
APPENDIX C - Types
SE_Shade_Method
|
/*
* ENUM: SE_Shade_Method
*
* This data type is used in <Rendering Properties> instances to
* specify the illumination method.
*/
} SE_Shade_Method;
Enumerant Notes
Non-illuminated shading. Pixel colour is not affected by (spot or
infinite) light sources. This is sometimes called Fixed shading,
since pixel colours are fixed and don't change at render-time.
Polygon Face Normal is used when calculating illumination of geometry.
Vertex normals and light sources are taken into account when
calculating illumination of a geometry attribute (a.k.a. Gouraud Lit).
Vertex normals are interpolated as part of the illumination algorithm
(a.k.a. Phong).
Prev: SE_Security_Info.
Next: SE_Short_Integer.
Return to:
Top of this Page,
Type Index
|
Last updated: May 15, 2003
|
Copyright © 2003 SEDRIS
|
|